AWS GameLift Users List
Identify U.S. gaming organizations connected to AWS GameLift and reach the people closest to adoption, integration and operating decisions.
This AWS GameLift users list is built for B2B vendors targeting multiplayer teams operating session-based game-server infrastructure; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ AWS GameLift Users List Samples
Target verified decision-makers across AWS GameLift Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
AWS GameLift
People researching AWS GameLift are identifying the AWS GameLift market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a aws gamelift users list designed around an actual AWS GameLift sales motion rather than a generic directory.
AWS GameLift Outreach Blueprint
Cloud Cost Control
Support cloud cost control across targeted account profiles.
Observability
Support observability across targeted account profiles.
Network Services
Support network services across targeted account profiles.
Managed Engineering
Support managed engineering across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Multiplayer teams operating session-based game-server infrastructure profile.
Preview the Multiplayer Teams Operating Session-Based Game-Server Infrastructure Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
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Matched AWS GameLift Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified AWS GameLift Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Multiplayer Teams Operating Session-based Game-server Infrastructure Campaigns Should Reflect The Segment: • Multiplayer Studios, Online-service Teams, Competitive-game Developers, Publishers, Cloud Engineering, Multiplayer Engineering, DevOps And Technology Leadership | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample AWS GameLift Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 711-**** | +1 (310) 714-**** | Engineering Leadership | Publishers | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-42a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 414-**** | +1 (650) 242-**** | Game Production | Cloud Engineering, Multiplayer Engineering, DevOps And Technology Leadership | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-89a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 785-**** | +1 (206) 719-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-85a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 240-**** | +1 (512) 589-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-98a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 592-**** | +1 (212) 309-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-22a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 500-**** | +1 (919) 674-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-57a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 329-**** | +1 (415) 409-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-64a |
Choose the Market Slice Before the Records
Available filters for Multiplayer teams operating session-based game-server infrastructure campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Multiplayer teams operating session-based game-server infrastructure, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Multiplayer teams operating session-based game-server infrastructure seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Make the Sample Prove the Fit
Frequently Asked Questions About AWS GameLift
A Multiplayer teams operating session-based game-server infrastructure slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Multiplayer teams operating session-based game-server infrastructure coverage in the sample before scoping the order.
AWS GameLift use should be supported by current, reviewable evidence. TargetNXT can explain the AWS GameLift evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Multiplayer teams operating session-based game-server infrastructure page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Multiplayer teams operating session-based game-server infrastructure contact sample and specify the account types, roles and locations you want to test. Use that preview to check Multiplayer teams operating session-based game-server infrastructure fit before expanding the audience.