FMOD Users List
Identify U.S. gaming organizations connected to FMOD and reach the people closest to adoption, integration and operating decisions.
This FMOD users list is built for B2B vendors targeting studios integrating adaptive music and interactive audio systems; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ FMOD Users List Samples
Target verified decision-makers across FMOD Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
FMOD
People researching FMOD are identifying the FMOD market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a fmod users list designed around an actual FMOD sales motion rather than a generic directory.
FMOD Outreach Blueprint
Audio Production
Support audio production across targeted account profiles.
Middleware Services
Support middleware services across targeted account profiles.
Training
Support training across targeted account profiles.
Integration And Qa Support
Support integration and qa support across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Studios integrating adaptive music and interactive audio systems profile.
Preview the Studios Integrating Adaptive Music And Interactive Audio Systems Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
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Matched FMOD Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified FMOD Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Studios Integrating Adaptive Music And Interactive Audio Systems Campaigns Should Reflect The Segment: • Indie Studios, VR Teams, Mobile Developers, Multiplatform Studios, Audio Leads, Sound Designers, Developers And Production Managers | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample FMOD Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 433-**** | +1 (310) 218-**** | Engineering Leadership | Multiplatform Studios | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-59a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 807-**** | +1 (650) 233-**** | Game Production | Audio Leads, Sound Designers, Developers And Production Managers | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-88a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 867-**** | +1 (206) 684-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-31a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 669-**** | +1 (512) 631-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-85a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 787-**** | +1 (212) 661-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-63a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 844-**** | +1 (919) 561-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-72a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 817-**** | +1 (415) 535-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-54a |
Define a More Useful Addressable Market
Available filters for Studios integrating adaptive music and interactive audio systems campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Studios integrating adaptive music and interactive audio systems, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Studios integrating adaptive music and interactive audio systems seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Inspect Relevance Before You Commit
Frequently Asked Questions About FMOD
A Studios integrating adaptive music and interactive audio systems slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Studios integrating adaptive music and interactive audio systems coverage in the sample before scoping the order.
FMOD use should be supported by current, reviewable evidence. TargetNXT can explain the FMOD evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Studios integrating adaptive music and interactive audio systems page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Studios integrating adaptive music and interactive audio systems contact sample and specify the account types, roles and locations you want to test. Use that preview to check Studios integrating adaptive music and interactive audio systems fit before expanding the audience.