GameAnalytics Users List
Identify U.S. gaming organizations connected to GameAnalytics and reach the people closest to adoption, integration and operating decisions.
This GameAnalytics users list is built for B2B vendors targeting studios measuring player behavior, progression, retention and game performance; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ GameAnalytics Users List Samples
Target verified decision-makers across GameAnalytics Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
GameAnalytics
People researching GameAnalytics are identifying the GameAnalytics market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a gameanalytics users list designed around an actual GameAnalytics sales motion rather than a generic directory.
GameAnalytics Outreach Blueprint
Data Activation
Support data activation across targeted account profiles.
Experimentation
Support experimentation across targeted account profiles.
Bi Services
Support bi services across targeted account profiles.
Growth And Monetization Platforms
Support growth and monetization platforms across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Studios measuring player behavior, progression, retention and game performance profile.
Preview the Studios Measuring Player Behavior, Progression, Retention And Game Performance Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
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Matched GameAnalytics Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified GameAnalytics Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Studios Measuring Player Behavior, Progression, Retention And Game Performance Campaigns Should Reflect The Segment: • Mobile Studios, Indie Publishers, Free-to-play Teams, LiveOps Organizations, Analytics, Product, Growth, Monetization And Studio Leadership | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample GameAnalytics Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 566-**** | +1 (310) 645-**** | Engineering Leadership | LiveOps Organizations | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-50a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 672-**** | +1 (650) 509-**** | Game Production | Analytics, Product, Growth, Monetization And Studio Leadership | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-32a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 730-**** | +1 (206) 577-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-25a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 446-**** | +1 (512) 761-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-39a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 716-**** | +1 (212) 430-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-27a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 579-**** | +1 (919) 200-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-18a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 596-**** | +1 (415) 500-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-57a |
Shape the List Around the Buying Motion
Available filters for Studios measuring player behavior, progression, retention and game performance campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Studios measuring player behavior, progression, retention and game performance, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Studios measuring player behavior, progression, retention and game performance seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Check Coverage Against Your ICP
Frequently Asked Questions About GameAnalytics
A Studios measuring player behavior, progression, retention and game performance slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Studios measuring player behavior, progression, retention and game performance coverage in the sample before scoping the order.
GameAnalytics use should be supported by current, reviewable evidence. TargetNXT can explain the GameAnalytics evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Studios measuring player behavior, progression, retention and game performance page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Studios measuring player behavior, progression, retention and game performance contact sample and specify the account types, roles and locations you want to test. Use that preview to check Studios measuring player behavior, progression, retention and game performance fit before expanding the audience.