REPORT 2026 Email Pulse 2026 — TargetNXT B2B Email Marketing Benchmark Report is Live
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Gaming Companies Email List

Reach U.S. gaming and video game companies and the business professionals behind them.

The gaming companies email list is designed for B2B sellers mapping the broadest set of commercial accounts in the gaming economy; it combines the commercial precision of contact data with the discovery language buyers use, including gaming companies, video game companies, game companies.

9.5K+
TOTAL COMPANIES
171.8K+
TOTAL CONTACTS
58.6K+
USA CONTACTS

Request 25+ Gaming Companies Email List Samples

Target verified decision-makers across Gaming Companies List.

No credit card required Response within 1 business day
GDPR Compliant
CCPA Compliant
CAN-SPAM Compliant
15+ Years Expertise
Market Overview

Discovery traffic should meet a buying path immediately, not a generic industry explanation.

01 / DISCOVERY

Gaming Companies

People researching Gaming Companies are identifying the Gaming Companies market.

02 / INTENT

Contact Data

People requesting contact data are preparing to act on it.

03 / ACTION

Prospecting

TargetNXT connects those intents for this segment.

TargetNXT
FOCUS PROSPECTING ON LARGE-SCALE PRODUCTION ORGANIZATIONS WHERE PLATFORM, SECURITY, ART, ENGINEERING AND OUTSOURCING PURCHASES SPAN SEVERAL FUNCTIONS
Platform
Security
Art
Engineering
Outsourcing

The result is a gaming companies list designed around an actual Gaming Companies sales motion rather than a generic directory.

Get 25+ Gaming Companies Contacts

Request a custom preview and test the Gaming Companies List dataset with 25+ direct sample contacts.

Get 25+ Gaming Companies Contacts

Gaming Companies Outreach Blueprint

FOUR ACTIVATION PATHS
USE CASE / 01

Build Named-account Lists

Deploy campaigns to build named-account lists.

USE CASE / 02

Open New Sales Territories

Support open new sales territories across targeted account profiles.

USE CASE / 03

Prioritize Strategic Accounts

Support prioritize strategic accounts across targeted account profiles.

USE CASE / 04

Support Partner Recruitment

Activate partner recruitment-focused outreach.

ACTIVATION
Campaign Ready

This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant U.S. gaming and video game companies profile.

Dataset Preview

Preview the U.S. Gaming And Video Game Companies Market Before You Buy

Dataset Field / Attribute Masked / Representative Sample Record Verification Status
Matched United States Gaming Companies Companies
Electronic Arts, Take-Two Interactive, Microsoft Gaming, Sony Interactive Entertainment, Epic Games, + Verified Gaming Companies Studios Direct-Matched
Available Gaming Companies Professional Contacts
Chief Executives, Studio Leaders, Business Development, Technology, Product 100% Verified
Gaming Companies Decision-Maker Coverage
C-Suite (CEO, CTO, COO), Vice Presidents (VP Engineering, VP Product), Directors, Department Heads Committee Mapped
Key Locations & Production Hubs
California (Los Angeles, SF Bay Area), Washington (Seattle), Texas (Austin), New York, North Carolina, Florida Geotargeted
Technology & Platform Coverage
Unreal Engine 5, Unity, AWS Game Tech, CryEngine, In-House C++ Engines, Maya, Blender, Perforce, Wwise Stack-Verified
Direct Contact Attributes (Masked Sample)
e*****.d*****@gamingcompanies***.com • +1 (310) 854-**** • Direct Verified Anonymized
Last Verified Date
August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) 45-Day Cycle
Live Record Preview

Sample Gaming Companies Data Records & Field Attributes

# First Name Last Name Full Name Verified Email Direct Phone Fax Number Job Function Job Title Company Name Industry SIC Code NAICS Code Company Size Revenue Size Address City State Zip Code Country LinkedIn Business LinkedIn Profile
1 M***** K***** M***** K***** m****.k****@elec***.com +1 (310) 457-**** +1 (310) 413-**** Engineering Leadership Esports Organizations Electronic Arts Gaming & Interactive Media 7372 511210 1,000–5,000 $1 Billion - $5 Billion 12*** Olympic Blvd Los Angeles CA 90064 United States linkedin.com/company/electr*** linkedin.com/in/m****-k****-23a
2 D***** R***** D***** R***** d****.r****@take***.com +1 (650) 628-**** +1 (650) 319-**** Game Production Gaming-service Providers Take-Two Interactive Gaming & Interactive Media 7372 511210 5,000–10,000 $5 Billion+ 20*** Redwood Pkwy Redwood City CA 94065 United States linkedin.com/company/taketw*** linkedin.com/in/d****-r****-26a
3 S***** L***** S***** L***** s****.l****@micr***.com +1 (206) 327-**** +1 (206) 590-**** Executive Management Chief Executives Microsoft Gaming Gaming & Interactive Media 7372 511210 2,500–5,000 $1 Billion - $5 Billion 40*** Pike St Seattle WA 98101 United States linkedin.com/company/micros*** linkedin.com/in/s****-l****-89a
4 J***** M***** J***** M***** j****.m****@sony***.com +1 (512) 375-**** +1 (512) 262-**** Production Operations Studio Leaders Sony Interactive Entertainment Gaming & Interactive Media 7372 511210 5,000–10,000 $1 Billion - $5 Billion 50*** Congress Ave Austin TX 78701 United States linkedin.com/company/sonyin*** linkedin.com/in/j****-m****-31a
5 A***** W***** A***** W***** a****.w****@epic***.com +1 (212) 853-**** +1 (212) 676-**** Art & Creative Technology Business Development Epic Games Gaming & Interactive Media 7372 511210 500–1,000 $500 Million - $1 Billion 15*** Broadway New York NY 10036 United States linkedin.com/company/epicga*** linkedin.com/in/a****-w****-11a
6 C***** T***** C***** T***** c****.t****@riot***.com +1 (919) 776-**** +1 (919) 360-**** Software Development Technology Riot Games Gaming & Interactive Media 7372 511210 1,000–2,500 $1 Billion - $5 Billion 60*** Crossroads Blvd Cary NC 27518 United States linkedin.com/company/riotga*** linkedin.com/in/c****-t****-48a
7 R***** H***** R***** H***** r****.h****@valv***.com +1 (415) 797-**** +1 (415) 870-**** Product & Monetization Product Valve Gaming & Interactive Media 7372 511210 250–500 $100 Million - $250 Million 70*** Market St San Francisco CA 94103 United States linkedin.com/company/valve*** linkedin.com/in/r****-h****-33a
Strict Data Privacy & Masking: Identifying personal contact strings are anonymized to protect underlying proprietary records.
Complete unmasked data delivered in CRM-ready CSV / XLS format upon verified license order.
Target Segmentation

Segment the Audience Around Your Offer

Available filters for U.S. gaming and video game companies campaigns should reflect the segment:

Developers
Publishers
Platforms
Esports Organizations
Gaming-service Providers
Chief Executives
Studio Leaders
Business Development
Technology
Product

Targeting Parameters & Custom Field Customization

For U.S. gaming and video game companies, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a U.S. gaming and video game companies seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.

Representative Accounts

Representative U.S. Gaming And Video Game Companies

For the U.S. gaming and video game companies market, these are representative organizations for orientation—not a ranking, endorsement, TargetNXT customer list or guarantee of current database inclusion:

Active Profile
Electronic Arts
Target Account
Active Profile
Take-Two Interactive
Target Account
Active Profile
Microsoft Gaming
Target Account
Active Profile
Sony Interactive Entertainment
Target Account
Active Profile
Epic Games
Target Account
Active Profile
Riot Games
Target Account
Active Profile
Valve
Target Account
Active Profile
Roblox
Target Account
Active Profile
Zynga
Target Account
Active Profile
Scopely
Target Account
Quality & Verification Standard

Validate the Audience Before Scaling

A U.S. gaming and video game companies sample is the conversion proof.
Ask for geography, company type, target functions, seniority and exclusion rules, then return 25+ representative records from that requested U.S. gaming and video game companies slice.
Show the available U.S. gaming and video game companies fields and explain the validation or refresh method used for this exact market.
When a U.S. gaming and video game companies field cannot be substantiated, omit it or label it for research instead of filling it with an assumption.
Frequently Asked Questions

Frequently Asked Questions About Gaming Companies

What is included in the gaming companies email list?

A U.S. gaming and video game companies slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and U.S. gaming and video game companies coverage in the sample before scoping the order.

Can I filter the list by developers and chief executives?

Yes. A U.S. gaming and video game companies audience can be scoped around company segments, functions, seniority and U.S. geography, subject to available validated records. Share desired criteria and exclusions so the sample tests the real U.S. gaming and video game companies ICP.

Is the U.S. gaming and video game companies audience designed for consumer gamer outreach?

No. The U.S. gaming and video game companies page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.

Can I review U.S. gaming and video game companies contacts before buying a larger list?

Yes. Request the 25+ U.S. gaming and video game companies contact sample and specify the account types, roles and locations you want to test. Use that preview to check U.S. gaming and video game companies fit before expanding the audience.

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