Microsoft PlayFab Users List
Identify U.S. gaming organizations connected to Microsoft PlayFab and reach the people closest to adoption, integration and operating decisions.
This Microsoft PlayFab users list is built for B2B vendors targeting game teams using backend, live-operations, analytics and player-management services; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ Microsoft PlayFab Users List Samples
Target verified decision-makers across Microsoft PlayFab Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
Microsoft PlayFab
People researching Microsoft PlayFab are identifying the Microsoft PlayFab market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a microsoft playfab users list designed around an actual Microsoft PlayFab sales motion rather than a generic directory.
Microsoft PlayFab Outreach Blueprint
Cloud Optimization
Support cloud optimization across targeted account profiles.
Liveops Services
Support liveops services across targeted account profiles.
Data Tooling
Support data tooling across targeted account profiles.
Security And Support
Support security and support across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Game teams using backend, live-operations, analytics and player-management services profile.
Use the Preview as a Buying Checkpoint
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
|---|---|---|
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Matched Microsoft PlayFab Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified Microsoft PlayFab Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Game Teams Using Backend, Live-operations, Analytics And Player-management Services Campaigns Should Reflect The Segment: • Live-service Studios, Multiplayer Developers, Mobile Publishers, Cross-platform Teams, Backend Engineering, Live Operations, Data, Product And Platform Leadership | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample Microsoft PlayFab Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 239-**** | +1 (310) 410-**** | Engineering Leadership | Cross-platform Teams | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-85a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 379-**** | +1 (650) 828-**** | Game Production | Backend Engineering, Live Operations, Data, Product And Platform Leadership | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-33a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 480-**** | +1 (206) 533-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-39a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 558-**** | +1 (512) 660-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-82a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 420-**** | +1 (212) 543-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-88a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 775-**** | +1 (919) 347-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-16a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 498-**** | +1 (415) 853-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-56a |
Build the Audience Your Sales Team Can Work
Available filters for Game teams using backend, live-operations, analytics and player-management services campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Game teams using backend, live-operations, analytics and player-management services, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Game teams using backend, live-operations, analytics and player-management services seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Use the Preview as a Buying Checkpoint
Frequently Asked Questions About Microsoft PlayFab
A Game teams using backend, live-operations, analytics and player-management services slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Game teams using backend, live-operations, analytics and player-management services coverage in the sample before scoping the order.
Microsoft PlayFab use should be supported by current, reviewable evidence. TargetNXT can explain the Microsoft PlayFab evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Game teams using backend, live-operations, analytics and player-management services page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Game teams using backend, live-operations, analytics and player-management services contact sample and specify the account types, roles and locations you want to test. Use that preview to check Game teams using backend, live-operations, analytics and player-management services fit before expanding the audience.