Unity Gaming Services Users List
Identify U.S. gaming organizations connected to Unity Gaming Services and reach the people closest to adoption, integration and operating decisions.
This Unity Gaming Services users list is built for B2B vendors targeting teams using modular services for multiplayer, analytics, economy and player engagement; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ Unity Gaming Services Users List Samples
Target verified decision-makers across Unity Gaming Services Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
Unity Gaming Services
People researching Unity Gaming Services are identifying the Unity Gaming Services market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a unity gaming services users list designed around an actual Unity Gaming Services sales motion rather than a generic directory.
Unity Gaming Services Outreach Blueprint
Liveops Consulting
Support liveops consulting across targeted account profiles.
Monetization Tooling
Support monetization tooling across targeted account profiles.
Analytics
Support analytics across targeted account profiles.
Backend And Engagement Services
Support backend and engagement services across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Teams using modular services for multiplayer, analytics, economy and player engagement profile.
Preview the Teams Using Modular Services For Multiplayer, Analytics, Economy And Player Engagement Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
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Matched Unity Gaming Services Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified Unity Gaming Services Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Teams Using Modular Services For Multiplayer, Analytics, Economy And Player Engagement Campaigns Should Reflect The Segment: • Unity Studios, Mobile Publishers, Live-service Teams, Multiplatform Developers, LiveOps, Product, Engineering, Monetization And Analytics Leaders | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample Unity Gaming Services Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 584-**** | +1 (310) 259-**** | Engineering Leadership | Multiplatform Developers | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-19a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 690-**** | +1 (650) 702-**** | Game Production | LiveOps, Product, Engineering, Monetization And Analytics Leaders | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-16a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 683-**** | +1 (206) 826-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-32a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 578-**** | +1 (512) 880-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-31a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 495-**** | +1 (212) 703-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-71a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 778-**** | +1 (919) 308-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-45a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 561-**** | +1 (415) 522-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-65a |
Define a More Useful Addressable Market
Available filters for Teams using modular services for multiplayer, analytics, economy and player engagement campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Teams using modular services for multiplayer, analytics, economy and player engagement, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Teams using modular services for multiplayer, analytics, economy and player engagement seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Inspect Relevance Before You Commit
Frequently Asked Questions About Unity Gaming Services
A Teams using modular services for multiplayer, analytics, economy and player engagement slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Teams using modular services for multiplayer, analytics, economy and player engagement coverage in the sample before scoping the order.
Unity Gaming Services use should be supported by current, reviewable evidence. TargetNXT can explain the Unity Gaming Services evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Teams using modular services for multiplayer, analytics, economy and player engagement page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Teams using modular services for multiplayer, analytics, economy and player engagement contact sample and specify the account types, roles and locations you want to test. Use that preview to check Teams using modular services for multiplayer, analytics, economy and player engagement fit before expanding the audience.