Unity Users List
Identify U.S. gaming organizations connected to Unity and reach the people closest to adoption, integration and operating decisions.
This Unity users list is built for B2B vendors targeting studios building real-time 2d, 3d, mobile, xr and cross-platform experiences; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ Unity Users List Samples
Target verified decision-makers across Unity Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
Unity
People researching Unity are identifying the Unity market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a unity users list designed around an actual Unity sales motion rather than a generic directory.
Unity Outreach Blueprint
License Planning
Support license planning across targeted account profiles.
Developer-tool Outreach
Support developer-tool outreach across targeted account profiles.
Migration Services
Support migration services across targeted account profiles.
Cloud And Monetization Partnerships
Support cloud and monetization partnerships across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences profile.
Preview the Studios Building Real-Time 2D, 3D, Mobile, XR And Cross-Platform Experiences Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
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Matched Unity Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified Unity Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Studios Building Real-time 2D, 3D, Mobile, XR And Cross-platform Experiences Campaigns Should Reflect The Segment: • Mobile Studios, Independent Developers, XR Teams, Multiplatform Publishers, Engineering, Technical Art, Production And Studio Leadership | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample Unity Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 807-**** | +1 (310) 546-**** | Engineering Leadership | Multiplatform Publishers | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-68a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 486-**** | +1 (650) 366-**** | Game Production | Engineering, Technical Art, Production And Studio Leadership | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-13a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 731-**** | +1 (206) 661-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-29a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 592-**** | +1 (512) 652-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-41a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 438-**** | +1 (212) 470-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-11a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 848-**** | +1 (919) 675-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-61a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 519-**** | +1 (415) 383-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-84a |
Define a More Useful Addressable Market
Available filters for Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Inspect Relevance Before You Commit
Frequently Asked Questions About Unity
A Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences coverage in the sample before scoping the order.
Unity use should be supported by current, reviewable evidence. TargetNXT can explain the Unity evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences contact sample and specify the account types, roles and locations you want to test. Use that preview to check Studios building real-time 2D, 3D, mobile, XR and cross-platform experiences fit before expanding the audience.