Wwise Users List
Identify U.S. gaming organizations connected to Wwise and reach the people closest to adoption, integration and operating decisions.
This Wwise users list is built for B2B vendors targeting game audio teams using interactive sound middleware in production; it converts technographic relevance into a practical account-and-contact audience.
Request 25+ Wwise Users List Samples
Target verified decision-makers across Wwise Users List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
Wwise
People researching Wwise are identifying the Wwise market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a wwise users list designed around an actual Wwise sales motion rather than a generic directory.
Wwise Outreach Blueprint
Audio Tools
Support audio tools across targeted account profiles.
Asset Management
Support asset management across targeted account profiles.
Localization
Support localization across targeted account profiles.
Specialist Staffing And Services
Support specialist staffing and services across targeted account profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Game audio teams using interactive sound middleware in production profile.
Preview the Game Audio Teams Using Interactive Sound Middleware In Production Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
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Matched Wwise Installed Accounts
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Studios, Independent Teams & Interactive Developers with Verified Wwise Deployment | Stack-Verified |
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Professional Roles & Engineering Contacts
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Available Filters For Game Audio Teams Using Interactive Sound Middleware In Production Campaigns Should Reflect The Segment: • AAA Studios, Console Developers, PC Studios, Outsourced Audio Teams, Audio Directors, Sound Designers, Technical Audio Staff And Studio Technology Leaders | 100% Verified |
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Technical Decision-Maker Coverage
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Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors | Authority Mapped |
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Deployment Environment & Project Profiles
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AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences | Segmented |
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Complementary Technology Stack
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C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira | Tool-Matched |
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Direct Contact Attributes (Masked Sample)
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d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) | Anonymized |
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Last Verified Date
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August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample Wwise Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@epic***.com | +1 (310) 223-**** | +1 (310) 536-**** | Engineering Leadership | Outsourced Audio Teams | Epic Games Inc. | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/epicga*** | linkedin.com/in/m****-k****-47a |
| 2 | D***** | R***** | D***** R***** | d****.r****@elec***.com | +1 (650) 421-**** | +1 (650) 365-**** | Game Production | Audio Directors, Sound Designers, Technical Audio Staff And Studio Technology Leaders | Electronic Arts Inc. | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/electr*** | linkedin.com/in/d****-r****-65a |
| 3 | S***** | L***** | S***** L***** | s****.l****@riot***.com | +1 (206) 877-**** | +1 (206) 667-**** | Executive Management | Studio General Manager | Riot Games LLC | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/riotga*** | linkedin.com/in/s****-l****-69a |
| 4 | J***** | M***** | J***** M***** | j****.m****@take***.com | +1 (512) 716-**** | +1 (512) 833-**** | Production Operations | Lead Game Producer | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/taketw*** | linkedin.com/in/j****-m****-55a |
| 5 | A***** | W***** | A***** W***** | a****.w****@valv***.com | +1 (212) 256-**** | +1 (212) 230-**** | Art & Creative Technology | Technical Art Director | Valve Corporation | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/valvec*** | linkedin.com/in/a****-w****-86a |
| 6 | C***** | T***** | C***** T***** | c****.t****@robl***.com | +1 (919) 201-**** | +1 (919) 757-**** | Software Development | Lead Engine Programmer | Roblox Corporation | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/roblox*** | linkedin.com/in/c****-t****-21a |
| 7 | R***** | H***** | R***** H***** | r****.h****@inso***.com | +1 (415) 301-**** | +1 (415) 738-**** | Product & Monetization | Director of LiveOps | Insomniac Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/insomn*** | linkedin.com/in/r****-h****-47a |
Filter for Relevance, Not Just Volume
Available filters for Game audio teams using interactive sound middleware in production campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For Game audio teams using interactive sound middleware in production, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Game audio teams using interactive sound middleware in production seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Start With Evidence, Then Expand
Frequently Asked Questions About Wwise
A Game audio teams using interactive sound middleware in production slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Game audio teams using interactive sound middleware in production coverage in the sample before scoping the order.
Wwise use should be supported by current, reviewable evidence. TargetNXT can explain the Wwise evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.
No. The Game audio teams using interactive sound middleware in production page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ Game audio teams using interactive sound middleware in production contact sample and specify the account types, roles and locations you want to test. Use that preview to check Game audio teams using interactive sound middleware in production fit before expanding the audience.