REPORT 2026 Email Pulse 2026 — TargetNXT B2B Email Marketing Benchmark Report is Live
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Wwise Users List

Identify U.S. gaming organizations connected to Wwise and reach the people closest to adoption, integration and operating decisions.

This Wwise users list is built for B2B vendors targeting game audio teams using interactive sound middleware in production; it converts technographic relevance into a practical account-and-contact audience.

1.1K+
TOTAL COMPANIES
14.6K+
TOTAL CONTACTS
5.9K+
USA CONTACTS

Request 25+ Wwise Users List Samples

Target verified decision-makers across Wwise Users List.

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GDPR Compliant
CCPA Compliant
CAN-SPAM Compliant
15+ Years Expertise
Market Overview

Discovery traffic should meet a buying path immediately, not a generic industry explanation.

01 / DISCOVERY

Wwise

People researching Wwise are identifying the Wwise market.

02 / INTENT

Contact Data

People requesting contact data are preparing to act on it.

03 / ACTION

Prospecting

TargetNXT connects those intents for this segment.

TargetNXT
FOCUS PROSPECTING ON LARGE-SCALE PRODUCTION ORGANIZATIONS WHERE PLATFORM, SECURITY, ART, ENGINEERING AND OUTSOURCING PURCHASES SPAN SEVERAL FUNCTIONS
Platform
Security
Art
Engineering
Outsourcing

The result is a wwise users list designed around an actual Wwise sales motion rather than a generic directory.

Get 25+ Wwise Contacts

Request a custom preview and test the Wwise Users List dataset with 25+ direct sample contacts.

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Wwise Outreach Blueprint

FOUR ACTIVATION PATHS
USE CASE / 01

Audio Tools

Support audio tools across targeted account profiles.

USE CASE / 02

Asset Management

Support asset management across targeted account profiles.

USE CASE / 03

Localization

Support localization across targeted account profiles.

USE CASE / 04

Specialist Staffing And Services

Support specialist staffing and services across targeted account profiles.

ACTIVATION
Campaign Ready

This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant Game audio teams using interactive sound middleware in production profile.

Dataset Preview

Preview the Game Audio Teams Using Interactive Sound Middleware In Production Market Before You Buy

Dataset Field / Attribute Masked / Representative Sample Record Verification Status
Matched Wwise Installed Accounts
Studios, Independent Teams & Interactive Developers with Verified Wwise Deployment Stack-Verified
Professional Roles & Engineering Contacts
Available Filters For Game Audio Teams Using Interactive Sound Middleware In Production Campaigns Should Reflect The Segment: • AAA Studios, Console Developers, PC Studios, Outsourced Audio Teams, Audio Directors, Sound Designers, Technical Audio Staff And Studio Technology Leaders 100% Verified
Technical Decision-Maker Coverage
Chief Technology Officers, VP Technology, Lead Architects, Technical Art Directors Authority Mapped
Deployment Environment & Project Profiles
AAA Console / PC Productions, Cross-Platform Mobile Studios, Real-Time 3D & XR Experiences Segmented
Complementary Technology Stack
C++, C#, Maya, Blender, Perforce, Visual Studio, AWS Game Tech, Wwise, Jira Tool-Matched
Direct Contact Attributes (Masked Sample)
d*****.t****@eng***.com • +1 (206) 412-**** • Seattle, WA • LinkedIn Profile (Verified) Anonymized
Last Verified Date
August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) 45-Day Cycle
Live Record Preview

Sample Wwise Data Records & Field Attributes

# First Name Last Name Full Name Verified Email Direct Phone Fax Number Job Function Job Title Company Name Industry SIC Code NAICS Code Company Size Revenue Size Address City State Zip Code Country LinkedIn Business LinkedIn Profile
1 M***** K***** M***** K***** m****.k****@epic***.com +1 (310) 223-**** +1 (310) 536-**** Engineering Leadership Outsourced Audio Teams Epic Games Inc. Gaming & Interactive Media 7372 511210 1,000–5,000 $1 Billion - $5 Billion 12*** Olympic Blvd Los Angeles CA 90064 United States linkedin.com/company/epicga*** linkedin.com/in/m****-k****-47a
2 D***** R***** D***** R***** d****.r****@elec***.com +1 (650) 421-**** +1 (650) 365-**** Game Production Audio Directors, Sound Designers, Technical Audio Staff And Studio Technology Leaders Electronic Arts Inc. Gaming & Interactive Media 7372 511210 5,000–10,000 $5 Billion+ 20*** Redwood Pkwy Redwood City CA 94065 United States linkedin.com/company/electr*** linkedin.com/in/d****-r****-65a
3 S***** L***** S***** L***** s****.l****@riot***.com +1 (206) 877-**** +1 (206) 667-**** Executive Management Studio General Manager Riot Games LLC Gaming & Interactive Media 7372 511210 2,500–5,000 $1 Billion - $5 Billion 40*** Pike St Seattle WA 98101 United States linkedin.com/company/riotga*** linkedin.com/in/s****-l****-69a
4 J***** M***** J***** M***** j****.m****@take***.com +1 (512) 716-**** +1 (512) 833-**** Production Operations Lead Game Producer Take-Two Interactive Gaming & Interactive Media 7372 511210 5,000–10,000 $1 Billion - $5 Billion 50*** Congress Ave Austin TX 78701 United States linkedin.com/company/taketw*** linkedin.com/in/j****-m****-55a
5 A***** W***** A***** W***** a****.w****@valv***.com +1 (212) 256-**** +1 (212) 230-**** Art & Creative Technology Technical Art Director Valve Corporation Gaming & Interactive Media 7372 511210 500–1,000 $500 Million - $1 Billion 15*** Broadway New York NY 10036 United States linkedin.com/company/valvec*** linkedin.com/in/a****-w****-86a
6 C***** T***** C***** T***** c****.t****@robl***.com +1 (919) 201-**** +1 (919) 757-**** Software Development Lead Engine Programmer Roblox Corporation Gaming & Interactive Media 7372 511210 1,000–2,500 $1 Billion - $5 Billion 60*** Crossroads Blvd Cary NC 27518 United States linkedin.com/company/roblox*** linkedin.com/in/c****-t****-21a
7 R***** H***** R***** H***** r****.h****@inso***.com +1 (415) 301-**** +1 (415) 738-**** Product & Monetization Director of LiveOps Insomniac Games Gaming & Interactive Media 7372 511210 250–500 $100 Million - $250 Million 70*** Market St San Francisco CA 94103 United States linkedin.com/company/insomn*** linkedin.com/in/r****-h****-47a
Strict Data Privacy & Masking: Identifying personal contact strings are anonymized to protect underlying proprietary records.
Complete unmasked data delivered in CRM-ready CSV / XLS format upon verified license order.
Target Segmentation

Filter for Relevance, Not Just Volume

Available filters for Game audio teams using interactive sound middleware in production campaigns should reflect the segment:

Aaa Studios
Console Developers
Pc Studios
Outsourced Audio Teams
Audio Directors, Sound Designers, Technical Audio Staff And Studio Technology Leaders

Targeting Parameters & Custom Field Customization

For Game audio teams using interactive sound middleware in production, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a Game audio teams using interactive sound middleware in production seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.

Quality & Verification Standard

Start With Evidence, Then Expand

A Game audio teams using interactive sound middleware in production sample is the conversion proof.
Ask for geography, company type, target functions, seniority and exclusion rules, then return 25+ representative records from that requested Game audio teams using interactive sound middleware in production slice.
Show the available Game audio teams using interactive sound middleware in production fields and explain the validation or refresh method used for this exact market.
When a Game audio teams using interactive sound middleware in production field cannot be substantiated, omit it or label it for research instead of filling it with an assumption.
Frequently Asked Questions

Frequently Asked Questions About Wwise

What is included in the Wwise users list?

A Game audio teams using interactive sound middleware in production slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and Game audio teams using interactive sound middleware in production coverage in the sample before scoping the order.

How do you verify that a company uses Wwise?

Wwise use should be supported by current, reviewable evidence. TargetNXT can explain the Wwise evidence standard and verification date in the preview; unsupported adoption claims should not be presented as fact.

Is the Game audio teams using interactive sound middleware in production audience designed for consumer gamer outreach?

No. The Game audio teams using interactive sound middleware in production page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.

Can I review Game audio teams using interactive sound middleware in production contacts before buying a larger list?

Yes. Request the 25+ Game audio teams using interactive sound middleware in production contact sample and specify the account types, roles and locations you want to test. Use that preview to check Game audio teams using interactive sound middleware in production fit before expanding the audience.

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