Video Game Publishers Email List
Reach video game publishers and the business professionals behind them. The video game publishers email list is designed for companies offering distribution, media, payments, analytics, marketing or portfolio services; it combines the commercial precision of contact data with the discovery language buyers use, including video game publishers, game publishers list, video game publishing companies.
Build your Video Game Publishers List around the platforms, studios, job roles, locations, and buying situations that match your sales strategy.
Request 25+ Video Game Publishers Email List Samples
Target verified decision-makers across Video Game Publishers List.
Discovery traffic should meet a buying path immediately, not a generic industry explanation.
Video Game Publishers
People researching Video Game Publishers are identifying the Video Game Publishers market.
Contact Data
People requesting contact data are preparing to act on it.
Prospecting
TargetNXT connects those intents for this segment.
The result is a video game publishers list designed around an actual Video Game Publishers sales motion rather than a generic directory.
Video Game Publishers Outreach Blueprint
Pitch Portfolio-wide Services
Support pitch portfolio-wide services across targeted account profiles.
Reach Launch Decision Makers
Connect outreach with relevant launch decision makers.
Develop Channel Partnerships
Support develop channel partnerships across targeted account profiles.
Sell Analytics And Monetization Tools
Position analytics and monetization tools offers against relevant video game publishers profiles.
This audience can support targeted email, phone-assisted outreach, account research and custom campaign activation when each sequence is matched to the relevant video game publishers profile.
Preview the Video Game Publishers Market Before You Buy
| Dataset Field / Attribute | Masked / Representative Sample Record | Verification Status |
|---|---|---|
|
Matched United States Video Game Publishers Companies
|
Electronic Arts, Take-Two Interactive, Activision Publishing, Xbox Game Studios, PlayStation Studios, + Verified Video Game Publishers Studios | Direct-Matched |
|
Available Video Game Publishers Professional Contacts
|
Publishing Executives, Portfolio Leaders, Commercial Directors, Marketing Leaders, Partner Managers | 100% Verified |
|
Video Game Publishers Decision-Maker Coverage
|
C-Suite (CEO, CTO, COO), Vice Presidents (VP Engineering, VP Product), Directors, Department Heads | Committee Mapped |
|
Key Locations & Production Hubs
|
California (Los Angeles, SF Bay Area), Washington (Seattle), Texas (Austin), New York, North Carolina, Florida | Geotargeted |
|
Technology & Platform Coverage
|
Unreal Engine 5, Unity, AWS Game Tech, CryEngine, In-House C++ Engines, Maya, Blender, Perforce, Wwise | Stack-Verified |
|
Direct Contact Attributes (Masked Sample)
|
e*****.d*****@videogamepublishers***.com • +1 (310) 854-**** • Direct Verified | Anonymized |
|
Last Verified Date
|
August 2026 (Continuous 45-Day Refresh & Direct SMTP / DNS Validation) | 45-Day Cycle |
Continue Through the Gaming Buying Chain
Sample Video Game Publishers Data Records & Field Attributes
| # | First Name | Last Name | Full Name | Verified Email | Direct Phone | Fax Number | Job Function | Job Title | Company Name | Industry | SIC Code | NAICS Code | Company Size | Revenue Size | Address | City | State | Zip Code | Country | LinkedIn Business | LinkedIn Profile |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M***** | K***** | M***** K***** | m****.k****@elec***.com | +1 (310) 226-**** | +1 (310) 300-**** | Engineering Leadership | Platform Publishers | Electronic Arts | Gaming & Interactive Media | 7372 | 511210 | 1,000–5,000 | $1 Billion - $5 Billion | 12*** Olympic Blvd | Los Angeles | CA | 90064 | United States | linkedin.com/company/electr*** | linkedin.com/in/m****-k****-53a |
| 2 | D***** | R***** | D***** R***** | d****.r****@take***.com | +1 (650) 451-**** | +1 (650) 769-**** | Game Production | Portfolio Operators | Take-Two Interactive | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $5 Billion+ | 20*** Redwood Pkwy | Redwood City | CA | 94065 | United States | linkedin.com/company/taketw*** | linkedin.com/in/d****-r****-32a |
| 3 | S***** | L***** | S***** L***** | s****.l****@acti***.com | +1 (206) 270-**** | +1 (206) 738-**** | Executive Management | Publishing Executives | Activision Publishing | Gaming & Interactive Media | 7372 | 511210 | 2,500–5,000 | $1 Billion - $5 Billion | 40*** Pike St | Seattle | WA | 98101 | United States | linkedin.com/company/activi*** | linkedin.com/in/s****-l****-65a |
| 4 | J***** | M***** | J***** M***** | j****.m****@xbox***.com | +1 (512) 291-**** | +1 (512) 807-**** | Production Operations | Portfolio Leaders | Xbox Game Studios | Gaming & Interactive Media | 7372 | 511210 | 5,000–10,000 | $1 Billion - $5 Billion | 50*** Congress Ave | Austin | TX | 78701 | United States | linkedin.com/company/xboxga*** | linkedin.com/in/j****-m****-92a |
| 5 | A***** | W***** | A***** W***** | a****.w****@play***.com | +1 (212) 450-**** | +1 (212) 884-**** | Art & Creative Technology | Commercial Directors | PlayStation Studios | Gaming & Interactive Media | 7372 | 511210 | 500–1,000 | $500 Million - $1 Billion | 15*** Broadway | New York | NY | 10036 | United States | linkedin.com/company/playst*** | linkedin.com/in/a****-w****-10a |
| 6 | C***** | T***** | C***** T***** | c****.t****@epic***.com | +1 (919) 726-**** | +1 (919) 268-**** | Software Development | Marketing Leaders | Epic Games Publishing | Gaming & Interactive Media | 7372 | 511210 | 1,000–2,500 | $1 Billion - $5 Billion | 60*** Crossroads Blvd | Cary | NC | 27518 | United States | linkedin.com/company/epicga*** | linkedin.com/in/c****-t****-38a |
| 7 | R***** | H***** | R***** H***** | r****.h****@riot***.com | +1 (415) 214-**** | +1 (415) 880-**** | Product & Monetization | Partner Managers | Riot Games | Gaming & Interactive Media | 7372 | 511210 | 250–500 | $100 Million - $250 Million | 70*** Market St | San Francisco | CA | 94103 | United States | linkedin.com/company/riotga*** | linkedin.com/in/r****-h****-92a |
Filter for Relevance, Not Just Volume
Available filters for video game publishers campaigns should reflect the segment:
Targeting Parameters & Custom Field Customization
For video game publishers, add company size, headquarters or operating location, revenue band where licensed, seniority, department and verified business-contact fields. The record layout should help a video game publishers seller suppress competitors, exclude irrelevant consumer brands and build tiered account lists.
Representative Video Game Publishers
For the video game publishers market, these are representative organizations for orientation—not a ranking, endorsement, TargetNXT customer list or guarantee of current database inclusion:
Start With Evidence, Then Expand
Frequently Asked Questions About Video Game Publishers
A video game publishers slice can include company identity, website, United States location, segment, relevant professional name, job title, seniority, department and available business-contact fields. TargetNXT confirms the exact columns and video game publishers coverage in the sample before scoping the order.
Yes. A video game publishers audience can be scoped around company segments, functions, seniority and U.S. geography, subject to available validated records. Share desired criteria and exclusions so the sample tests the real video game publishers ICP.
No. The video game publishers page targets businesses and professionals in the gaming economy; it does not offer consumer gamers, player handles or fan-marketing records.
Yes. Request the 25+ video game publishers contact sample and specify the account types, roles and locations you want to test. Use that preview to check video game publishers fit before expanding the audience.